No details on Story or Plot yet....
Multi Level Gameplay
Controlling your units into the battle can be done through some layers of different game-play. Some of them will be accessible through web pages and mobile phones. Higher level (macro management) will not require real time updates, but lower levels are just for hardcore RTS player and allow micromanagement.
Mini Games
A race will be able to create power plants that run on 'nuclear' power. The plant can be setup using a set of rules and the ignition can be achieved only with smart improvements. Only few will be able to create a working power plants that runs for free. More info on this will be release in the future. Also this power plants can be also based on small mini games like tetris or other type of games. Those will generate resources for the player and the user can invite other players to power those. Or those plants can be use within game websites. This will allow developers to create and share mini games within the game and earn resource for good ideas only, decided by the number of players.
Keyboard Fighting
A new feature was requested: keyboard fighting. What if you can give orders to your units without the need for a mouse only with the keyboard using a internal dialect that can specify specific places on the map. This will need more training for a player, but the player will gain more control and speed for its strategic plan.
Future Features
Hi, we need to know what features you will want to see on this mmorts. Please fill free to write us about what you want to see and have on the first version.
Main Feature List:
* Persistent Worlds.
* Unlimited numbers of players per world.
* Unlimited units per race. Unlimited races.
* Unique gameplay per race.
* AI to handle your units during off-times.
* Will be available for Linux/Mac/Windows.
* Scriptable tactics.
* Bots allowed.
* Keyboard Fighting. Control your battle only using a keyboard or (!) a gamepad.
Techno:
* Distributed system.
* Bittorent data links.
* Automatic updates.
Graphics:
* Simple models. No eye candy.
* Skinable interface.
* Opengl render
In very early Alpha development, it will be very interesting to get more details of what is this developers vision of an end product.
An interesting approach here....
We need your help
We sell 20% of this project to you. You put on sell 1 million small parts at 1$ each that will represent 20% of this project. We will use the money for development and for current project cost.
The income for this project will be split to all that contribute.
Also you can help us with work and you get small parts.