The year is 2317. Earth's 4th world war has caused even more nuclear devastation than the 3rd. Most of the planet's few remaining inhabitants are forced to flee and search for a planet that is capable of sustaining human life. After years of searching the universe, a small group of settlers happens upon a large planet that seems to have breathable air and enough resources to support human civilization. Because of the planet's seemingly limitless size, they name their new planet Boundless.
Shortly after the settlers arrive and begin to survey the planet, they realize that finding this place was something of a mixed blessing. They are not alone. Many other groups, some from Earth, and some from other worlds, have already begun colonizing the planet. Competition for the planet's limited resources is fierce, and often leads to violent conflict. The pressure of the new situation proves to be too much for the fledgling society, and their civilization quickly disintegrates into scattered factions. Some manage to form alliances with other groups and with the planets previous inhabitants, and those groups are much more likely to survive.
Build your cities to withstand attack, build your armies to neutralize any threat, and build your empire to inspire fear.
Welcome to BoundlessPlanet, one of the world's first fully 3D Persistent Massively Multiplayer Online Real Time Strategy Games (MMORTS) which pits you against hundreds of other players simultaneously in a planet-wide struggle to claim natural resources and expand an empire using the limitless power of an army, navy, and air force of your own creation.
Mine the planet's natural resources to build fortified cities and unstoppable armies. Research new weapons, machines and technologies to enhance your military might on land, sea, and in the air. Form alliances with other players, share resources, and plan coordinated attacks using the internal chat messager. Use cunning, wit, deception and raw power to ultimately conquer the planet.
Game play in Boundless Planet revolves around natural resources. The size of your army, the redundancy of your defense, and the technological advancement of your empire is entirely dependent on how much Iron and Oil you are able to mine, store, and distribute.
In order to ease local use and distribution of these resources, any activity within a certain distance of a Command Center can automatically access the Command Center's ample storage of 10,000 units of Iron and/or Fuel (once Oil is mined using an Oil Refinery, the resulting liquid is Fuel).
This wide area of control is called the Command Center Control Area, and is represented by a wide green circle only visible when the Command Center is selected.
You will start with two Builders, two Scouts, and a Command Center that stores a limited amount of Iron and Fuel.
Your Builder is one of your most important vehicles, as it is the only vehicle in the game capable of constructing buildings. When a Builder is selected, its construction options appear at the bottom of your screen.
Each construction option in the Builder's menu has a cost in either Iron, Fuel, Power Usage, or all three. Structures built within a Command Center Control Area are automatically supplied the necessary construction resources, and the Power required by most structures can only be supplied by a Power Plant.
In order to acquire more resources, Iron and Oil Refineries must be built on top of Iron Deposits and Oil Deposits. One of each deposit will be close to your first Command Center, and many more are located around the Planet.
Death match can fill the time while silos refill with iron and oil, the two present resources. Many more are planned. Deathmatch maps are player made - .tga files with colour being interpreted by the server into heights and resources etc. Games are smaller, faster and have no new start shield.
Present features:
- 16 unit types to build –in the thousands
- 9 Building types
- Varied land/sea relationships
- Group selection
- Unit or group Ai defense settings
- 5 Huge Main Planet types
- 21 slot unit build queues
- New player shield for 24 hours on First base
- Hyperlinked messages
- In game chat client with faction/ally/pm chat
- Players' Research and Exploration information is maintained after elimination.
- Months typical active play per world before new world release
- Older worlds remain open to existing empires
- DeathMatch games with custom maps – player made maps and upload
- Play Deathmatch at any time you want.
- Many players over many time zones
- Growing and vocal community
- Funky tunes in background
For more assistance and specifics on the intial start goto the Official Help Page
Created by Alexander Adell(website & Graphics) and Justin Sadowski (Programmer). Alexander moved on soon after release and the community and game has been sustained by Justin since then.
Its a land/sea/air based warfare led game with resource collection and unit creation and of course, WAR. The game is going open source, though at present only the client has been released. The Community has set up a website at bpgamer.com to help develop this game further - the potential is great and warfare when busy is intense.
There is a free weeks demo and planets last around a month before filling up and new planets are then released. Old ones remain open and active - just no new joins.
Click the image for Boundless Planet Videos

Register via the official site HERE and then input the emailed activation code to start your FREE week long demo. Within your Profile page, on the main website, you can upgrade your account to Premium and begin playing once payment reaches the staff.
Premium Account |
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$8.99 a month - full access all worlds and unlimited deathmatches
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FREE Account |
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As above for one week with tech limit |