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Beyond Protocol (BETA) Game Review
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This game is not only a culmination of the entire MMORTS genre; it is also a giant leap beyond anything ever attempted in its history. The developers at Dark Sky Entertainment have played most of the titles that have, until now, tried to capture an audience that desires more than the hack and slash style games we call MMORPG. They, like the rest of us, felt something was lacking. After years of development and secrecy, finally they have brought their work of art to the forefront, and they’re ready to shake the walls! This is going to be a long review because of just how awesome this game truly is, so, if you haven’t already, grab something to eat and drink before reading past this line. Seriously, I’m only thinking of your health here…
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To start off with the first thing you notice when you land on a planet are the graphics. If you’ve played any game claiming to be an MMORTS for any amount of time, forget anything you saw. Beyond Protocol looks almost good enough to be an RPG, we’re not quite talking EVE level, but in EVE you get to control maybe one cool looking ship at a time? In Beyond Protocol , the number of awesome units you can have is limited only by your ambition! Another thing to behold are the planet surfaces. We’re talking rich planetary textures, complex random planet configurations, city creep, sunrise, sunset, clouds in the sky, and even stars at night! If that’s not enough for you, I’ll just say, when you’re planet side, the system’s star reflects off of multiple layers of the water… I believe I’ve made my point. Now, if you’re an RPG’er, you’re probably scoffing at this point. I have two words for you. “SHUT UP!” I’d love to see WoW or EVE pull off a full view range, 3000 unit dog fight for three hours without lagging a server to death or frying a few video cards! If you’re still not impressed, 3000 units is MAYBE 3-4 players in one environment, with more players and countless environments, the possible numbers skyrocket.
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