First Developer Interview with BEYOND PROTOCOL

Being an independent developer of any video game is no cakewalk. Without the finance and resources of a huge corporate entity, most development studios wither away and die in a matter of years. Creating an MMOG as an independent increases the difficulty level by more than would be believed, increasing the money and time needed to create the game and maintain it.
However, the crew at Dark Sky Entertainment, developers of Beyond Protocol, a 3D MMORTS in Closed BETA, seem to be doing a successful job of creating a game and a company that can withstand this sort of pressure. Before the BETA kicked off, we discussed with Matthew Campbell, the Executive Producer, to determine where the development team is currently focusing and some of the issues they encountered on this path.

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How did the team arrive at this long awaited moment? What's the journey been like?
In 1991, a group of us sat down and attempted to play a board game we created called Galactic Empire. After a few turns and 8 hours later, it was clear this game needed to be more and it needed to be programmed. Over time and a large number of stops and starts, the original group still wanted the dream. In 2000, we began working and using our funds to buy developer resources. That worked well but soon, the .COM bubble burst and our funds were dried.

In 2004, through shear willpower, the project started again and through a series of fortunate events, the ability to get it done happened. Now, at the end of 2007, we are ready to show the world our big secret that we have held onto for 15 years. The journey has been a rollercoaster ride sometimes disheartening; sometimes energetic. If you can imagine that journey through the desert in hopes of getting to the mountains, you can feel what we experienced.

How would you characterize your ideal subscriber base?

Our target is adults who love to play a game that provides more fulfilling accomplishments than the simple completion of a level. People who started playing video games in the 90’s remember C&C and Starcraft. Those players have more or less been neglected in MMOs and they have resolved to FPS or RPG games. This game is to fill the void that the mainstream left.


 

Comments  

 
#2 theshadow 2008-07-26 22:46
nice interveiw it looks great
 
 
#1 krackers2087 2008-03-09 14:43
This.. game.. looks so awesome.
 

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