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The Far Reaches of Space Adds Player Owned Planets
Thursday, 17 April 2008 21:08
farspacelogostory.jpgThe Far Reaches of Space has expanded is scope yet again, bringing us Player Owned Planets no less. Requiring much resources and maintenance, these little babies will, in future releases, generate militia and be invadable .. err conquerable!! At the moment, planet types and requirements are limited but coming soon will be colony ships with suitable resources to colonise planets without atmosphere etc. Planet management is available and going to increase in complexity. More details of restrictions for planet grabbing and some musing on future updates was also included.
 
Basic thumbnails rules:
 
  • You cannot colonize a central cluster planetThe planet must have a habitable atmosphere (for now)
  • Planets cannot attack ships, and ships, cannot attack planets. You will (eventually) be able to land military units on the planet, and take over a planet.
  • Until the population can build facilities to produce food, and medical supplies, they will die off, unless you supply them. Planets need credits to build things. Unless you give them credits, they cannot build anything.
  • Transfer credits from you to the planet from the planet management window.When your ships drop off goods from you, your ship is not paid. Likewise, when your planet starts producing, and you wish to sell off the surplus, it’s free for the pickup!

Other Changes for this update:

  • Many minor issues and bugs have been addressed. Thanks for all your help and input!
  • Planets can no longer repair ships of any tech level. The ship must be at or below the tech level of the planet in order to make repairs.
 
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