Released
- Beyond Protocol
- Boundless Planet
- Dreamlords the Reawakening
- Saga
- Mankind
- Time of Defiance
- Shattered Galaxy
- Eve
- NavyField
- BattleForge
- Sins of a Solar Empire
- O Game
- WorldShift
- Cosmic Supremacy
- Battle Corp
- DarkSpace
- Project Visitor
- Star Alliances
- Hive Rise
- World of Battles
- Demigod
- BattleSwarm: Field of Honor
Inactive
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6.12.09 - New Release - Fixed movement AI bug which caused two units moving in opposite directions to wait for each other indefinitely (which often caused transports in supply lines to get stuck). - Fixed supply line fuel starvation bug; transports will now always mantain enough spare capacity for refueling. - Nomads now refuel to 500. - Fixed bug which caused resources to be placed too close together (rendering them unusable) when spawning. - Smarter movement AI - increased A* search depth from 500 to 2000, which allows smart pathfinding over larger distances. - Fixed bug which caused incorrect quantity calculations in supply lines. - If there are insufficient resources or power, a builder will now wait and begin construction once resources are available. - It is now possible to run BP with a more recent version of Java that you have installed locally. This is an experimental feature; see the Forum for more details. - Deathmatches now start in a paused state and can be controlled with /pause and /resume. |
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