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DarkSpace Patch 1.518 - Released
Saturday, 27 June 2009 00:00
DarkSpace Patch 1.518 - Released

  • Fixed issue with shields not getting Enhancement modifiers applied.
  • Re-factored sub-light drives to make them more useful, and to remove unnecessary level modifiers:
  • AFE Drive - High HP, Medium Cost, Low Speed, High Thrust, High Energy Capacity, Low Charge Rate
  • IE/PSI Drive - Medium HP, Medium Cost, Medium Speed, Medium Thrust, Medium Energy Capacity, Medium Charge Rate
  • PFE Drive - Low HP, High Cost, Low Speed, Low Thrust, Medium Energy Capacity, High Charge Rate
  • AME Drive - Low HP, High Cost, High Speed, High Thrust, Low Energy Capacity, Low Charge Rate
  • SE Drive - Medium HP, Very High Cost, Very High Speed, Very Low Thrust, Medium Energy Capacity, Medium Charge Rate
  • Corrected some issues with the UGTO Torpedo Cruiser layout
  • Added new asteroid belts to Luyten, Ross 148 and Lumar
  • Cloaking signature bug may be fixed.
  • Jump disruptor should be fixed now.
  • Ships locked in storage because of -1 available cargo should be fixed now.
  • Fixed a memory leak with damage tracking between ships.
  • You can now unload unlimited numbers of infantry onto an enemy ship for capture.
  • Fixed name validation to prevent clan/fleet faking.
  • Player names are cleaned up so they display correctly in game if they use the < or > characters.
  • Fixed bug which would allow players to see the other teams chat after a scenario is completed.
  • Structures gadget level is changed from 0 to 5. This should make planetary weapons more effective.
 

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