|
Saturday, 27 June 2009 00:00 |
DarkSpace Patch 1.518 - Released
- Fixed issue with shields not getting Enhancement modifiers applied.
- Re-factored sub-light drives to make them more useful, and to remove unnecessary level modifiers:
- AFE Drive - High HP, Medium Cost, Low Speed, High Thrust, High Energy Capacity, Low Charge Rate
- IE/PSI Drive - Medium HP, Medium Cost, Medium Speed, Medium Thrust, Medium Energy Capacity, Medium Charge Rate
- PFE Drive - Low HP, High Cost, Low Speed, Low Thrust, Medium Energy Capacity, High Charge Rate
- AME Drive - Low HP, High Cost, High Speed, High Thrust, Low Energy Capacity, Low Charge Rate
- SE Drive - Medium HP, Very High Cost, Very High Speed, Very Low Thrust, Medium Energy Capacity, Medium Charge Rate
- Corrected some issues with the UGTO Torpedo Cruiser layout
- Added new asteroid belts to Luyten, Ross 148 and Lumar
- Cloaking signature bug may be fixed.
- Jump disruptor should be fixed now.
- Ships locked in storage because of -1 available cargo should be fixed now.
- Fixed a memory leak with damage tracking between ships.
- You can now unload unlimited numbers of infantry onto an enemy ship for capture.
- Fixed name validation to prevent clan/fleet faking.
- Player names are cleaned up so they display correctly in game if they use the < or > characters.
- Fixed bug which would allow players to see the other teams chat after a scenario is completed.
- Structures gadget level is changed from 0 to 5. This should make planetary weapons more effective.
|