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Tuesday, 25 August 2009 00:00 |
Star Alliances Patch Notes 08/25/09
Influence
- Active accounts (paying subscriptions) now receive an additional trickle of influence regardless of being online or offline
- Players now receive 1,000 influence the first time they have a unit enter a star system they have never been in - Exploration Influence
- Reworked the Influence system to resolve a large quantity of issues we have been noticing
- Influence reward no longer requires a unit to be destroyed in order to receive it
- Influence is granted on a per shot basis
- Influence is based on the target's overall combat effectiveness - unarmed units are worthless
- Fighters receive a very large bonus when scoring critical hits versus targets that disable components
- Facilities now grant a flat 1000 influence for their destruction and are not included in the normal influence system
- Influence is only generated for shots that hit armor or structure
Gameplay
- All fighters have had their chance to inflict a critical hit increased by 5%. This is a base level increase and is in addition to hull trait bonuses.
- Fixed an issue where going to the home system and then returning to a battle would sometimes not display the weapons fire
- Homeworld mining settings will now persist between downtimes
- Removed the Production slider in the Prototype Builder as it is no longer useful
- Power requirement for radar is now effected by assigning a Jamming Immunity
Point Defense
- We have found a major issue with Point Defense, thanks to you our players for reporting it
- Point Defense weapons were intended to fire on missiles that are intended for friendly ships
- There is a bug with this mechanism making anti-missile ships no longer viable for a strategy
- Therefore, until the bug can be resolved, Point Defense weapons have had a massive boost to their ability to hit missiles
- This resolution will be in place until the assisting mechanism has been fixed in order to bring missiles back into balance
Space-based Structures
- All space-based structures (space defenses and space stations) are required to be 1000 range from any wormhole. Violators of this rule have been removed.
- Adjusted space-based structure range penalties to be more in line with the desired goal
- Space stations are no longer drastically slower at repairing units
Miscellaneous
- All sight no longer causes tactical data to appear and never be removed
- Added a button to the Updater to view the Manual for Star Alliances
- Player names will appear as red if they are enemy or teal if they are in the same faction when looking in the single selection window
- Players who had Destroyers in their special projects have had that removed for the correct projects instead
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