treeform wrote:In what way is this a mmorts?MMO:
We expect each world shard to contain 2000 active users. We still need to benchmark on this, however the game world is currently not designed to contain more active players than the 2k.
The players control an aristocratic House of families. They will all have a main family of heroes in the khadorian Empire which is a slow progress world much like the concepts behind many browser based strategy games. ie. every few hours you gain some income that you can login and spend. The Khadorian Empire game will last from 2-5 months.
Meanwhile you will be able to send related families into faster colonial frontier games. These are basicly smaller versions of the Khadorian Empire (different geography and scenario objectives of course) with income arriving once every minute. These are designed to last a standard gaming session of 1-5 hours. The fast games will have room for 10-100 players depending on scenario type. The outcome of the colonial games will reflect back into the slow Khadorian Empire game. And the "global" politics, clans etc. will reflect the other way from the Empire into the colonial frontiers.
RTS:
It is a strategy game and it runs in realtime. Armies move in realtime and actions are executed in realtime. The income is tick based ie. it arrives once per game month.
I hope that clarifies it
