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You are an employee of one of the corporate/military powers
in EVE. Your choice of race and education determines your starting employment,
but from there you are free to choose any of the myriad employment
opportunities out in the universe.
The ultimate goal in EVE is power. It can be
power over the market, military dominance, financial power, or political power.
These are all achievable in EVE at degrees varying from local system, regional
level, or even universe-wide. EVE caters to many different play styles, ranging
from the hard core combat commander to the patient miner, and there are
corporations that have very different goals; most require all types of players
to function properly,so no matter what type of player you are, there is a place
for you in EVE, even if you decide to carve it out yourself.
The Story ...
Prologue - New Eden , A world beyond worlds
Once space-faring became profitable due to asteroid mining
and vacuum manufacturing, it did not take long for humans to settle all the
planets and moons of the Sol system. Naturally, this development increased the
economic growth of Earth, making humans more capable then ever of reaching
further into deep space. The distance between solar systems was a difficult
barrier to surmount, but the discovery of Warp technology changed all that.
Jump gates, using gravity coupled with negative energy to create stable
wormholes between them, allowed instant travel between two points in space. The
downside, of course, was that one of the Jump gates had to be physically
carried to its destination point, but their advent nevertheless started off the
gradual expansion of the human race to other solar systems.
Warp Drive is invented
The next big step was the advancement of Warp technology
into Jump drives. The first version only allowed very short jumps within the
same solar system, but later versions allowed ships to jump between systems
without the aid of a Jump gate. This sped up expansion considerably, and in
short time humans had established settlements in hundreds of systems, including
dozens of fledged colonies. By then, however, the expansion process was
becoming increasingly difficult due to stifling bureaucracy. Almost every solar
system within jump range had already been bought or leased long before actual
colonization began, and many of those wishing to settle in a new world had to
wait years to fulfill their dreams.
EVE - The Wormhole
Things took an unexpected turn for the better, however, with
the discovery of a natural wormhole near the system of Canopus . Although the
existences of wormholes had long been the subject of speculation, this was the
first natural occurrence of the phenomenon ever seen. Probes sent into the
wormhole showed it was stable and it led to a solar system in an unknown
galaxy. This system could be a far-flung region of our own Milky Way galaxy,
another galaxy at the other side of the universe, another dimension, or
parallel universe.
The wormhole was christened EVE because of the new worlds
and new beginnings that it offered. A decision was made to build Jump gates at
both ends of EVE. Only specially enforced ships were able to use the wormhole
itself. Scientists predicted that the EVE wormhole would close. Men and
equipment were ferried through the wormhole, to set up bases.
The system was soon christened New Eden. The gates at both
sides of the wormhole were called "the gates of EVE". They had to be
exceedingly huge, because of the unstable nature of EVE and the unknown
distance between them. They were the largest single structures ever made by
mankind and took more than 200 years to build. It had been decreed that the new
world would be free for anybody to settle on a first come-first served basis.
As soon as it opened, hundreds of independent organizations began exploring and
settling the new world.
Closing of EVE
The EVE wormhole closed while the EVE gates were still under
construction. This didn't seem to affect the gates at all and they functioned
properly from the start. But then, after seven decades of working flawlessly,
disaster struck. An unexplained phenomenon engulfed the EVE gates, creating a
severe disturbance, rendering the gates inoperable and reducing the prosperous
New Eden system to rubble. The EVE gate in New Eden still exists, but any ship
that tries to go near it is destroyed by the gravity storms.
The effects of Eve's closure were sudden and dramatic, with
all the bases and settlements in New Eden being affected. Without the gates,
the colonists found themselves cut off and isolated. As most of the colonies
had only been settled a few years or decades previously, very few of them were
self-sufficient. One by one the colonies died out. The few colonies who
survived slowly lost their knowledge and advanced industries due to the lack of
tools and the ability to maintain them.
For thousands of years, these scattered human enclaves lived
and grew in isolation from each other. As time passed, their different
environmental and ideological conditions wrought small changes to their
physical appearance, making each distinct.
EVE is a massive multiplayer online game (MMOG) set in a
science-fiction based, persistent world. Players take the role of spaceship
pilots seeking fame, fortune, and adventure in a huge, complex, exciting, and
sometimes hostile galaxy.
In the case of EVE, a monthly subscription
is charged for each player’s account; users are responsible for their own
Internet service fees. EVE is not a stand-alone, single player game and can
only be played online. Unlike most MMOGs that split a large player base up
among small clones of the same game world (called "shards")
containing no more than 3,000 people, EVE is unique in that all of its players
inhabit the same game world.
In a nutshell, EVE can be described as an alternate reality,
similar in many ways to virtual reality as depicted in, for example, the film
"The Matrix." The only difference between the Matrix and EVE is that
instead of accessing the world through a neural jack, it is accessed through
the Internet and participants interact with it via a computer.
The game client, including graphics and sound, is
distributed and sold like any other game. To be able to play EVE, however,
players must connect their client to the game world through the Internet. The
game world is based on a network of servers in London maintained by CCP,
handling all interactions between the world and the players. When players log
into the game, they instantly become a part of the same game world as all other
players that are logged on at that time.
Players are represented in the game by avatars, both as
ships and with a customized portrait created by the player. It is not possible
to exit your ship and explore planets or space stations. Each EVE Online
account contains three character slots, giving users ample opportunity to try
out different skills, races and appearances.
New players have joined EVE each day since it’s release, so
you won’t be alone as you enter the EVE galaxy for the first time. Even players
who have been playing since the beginning like to experiment with new
characters, too, so not every "newbie" (a term used to describe new
players in a game) will actually be a brand-new player.
Though there are certainly some players who have already amassed a great deal
of wealth and equipment, this will not affect your ability to advance in the
game competitively. There are starting areas for new players where you will be
safe until you have gained enough skill and experience to venture out into the
wilder, more aggressive areas of space.
EVE was created and developed by CCP in Reykjavik, Iceland. EVE is CCP’s
first MMOG, though the company plans to develop additional titles in the
future, focusing exclusively on MMOG’s.
1.10 What is basic game play like?
The diversity and flexibility of EVE makes it difficult to categorize it by
conventional standards. What it is depends on the level at which it is played.
The game is set in an unknown portion of space, spanning thousands of solar
systems, many of which are settled. Players begin by creating an in-game
character equipped with a basic spaceship ready to explore the world. As they
get acquainted with life in EVE, players can trade goods between systems or
conduct other money-making ventures such as mining asteroids, transporting
goods as a courier or even cleaning up debris for recycling. Financial gains
made through such activities can be used to upgrade the ship with weapons and
equipment and also to develop the character by purchasing skill packs used for
training him or her in various skills he will need to advance in the world of
EVE.
When a player has mastered the basics of the game, aquired some money and
equipment and advanced his or her character through basic skills, the
possibilities become almost endless. Players who wish to explore peaceful paths
may continue to upgrade their ships to bigger and better cargo vessels with
high-end defenses, purchase advanced mining or research equipment and continue
to develop their characters by specializing in their preferred skills. Others
may elect to pursue a more dangerous path such as piracy, smuggling or bounty
hunting.
1.11 How does the massively multiplayer aspect of the
EVE affect game play?
The basic role-playing and space simulation aspects of EVE are really just the
tip of the iceberg. When players band together to form factions and alliances,
the game progresses to a more grand-scale strategic level. Political intrigue,
corporate espionage and the very essence of Darwinism bring dimension and depth
to the game as the struggle for fame and fortune ebbs and flows with each new
day in EVE.
However, the level at which each player decides to participate is a matter of
personal choice. The game leaves ample room for continual progress and variety
in all its solo playing aspects. For those who opt to do so, becoming the best
lone-wolf pirate or bounty hunter is a never-ending task as the competitors are
other human players who will employ every method at their disposal to gain an
edge over the rest. Solo players are also able to hire out their services as
mercenaries or hit men to other players or player-run corporations.
The bottom line is that we at CCP have strived to create a rich and immersive
universe centered on human interaction. Players can play the game as a simple
space trading game or endeavor to control the largest, most powerful company in
the universe. We provide the rules and tools, but it is the players themselves
who create the adventures.
We will be supplying a review very soon.
The original purchase price for EVE includes thirty days of free game
time. A credit card is required to establish your account. MasterCard,
Visa and American Express are accepted, as well as a variety of payment
options offered through PayByCash™.
Current subsciption plans available:
Europe
| |
Cost/month* |
Total cost* |
| 1-month-plan |
€ 14.95 |
€ 14.95 |
| 3-month-plan |
€ 12.95 |
€ 38.85 |
| 6-month-plan |
€ 11.95 |
€ 71.70 |
| 12-month-plan |
€ 10.95 |
€ 131.40 |
* VAT included
Outside Europe
| |
Cost/month |
Total cost |
| 1-month-plan |
$ 14.95 |
$ 14.95 |
| 3-month-plan |
$ 12.95 |
$ 38.85 |
| 6-month-plan |
$ 11.95 |
$ 71.70 |
| 12-month-plan |
$ 10.95 |
$ 131.40 |
Game time cards are now available in Germany and will be sold
through major retailers in the US and Europe. Negotiations are underway
with distributors. More information will be provided as it becomes
available.
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| Full Gallery Link |
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Game Theme
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SciFi |
Game Type
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MMO |
Game Mode
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First Person
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Game Interface
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Client |
| Persistence |
Fully |
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Game Stage
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Released
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Release Date
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May 2003
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Method of Payment
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Monthly Subsc
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| Demo Download |
Two Weeks
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Server Location
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UK
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