MMORTS Gamers Main Game List
MMORTS Gamers Main Game List
Beyond Protocol

 

 

 

Introduction

Beyond Protocol is an MMO RTS game that places you in a time where billions of Earth's exiles seek out the leadership of a few. You are placed in control of a group of colonists who believe that you can bring them the happiness their ancestors had on Earth. Your actions, leadership, and desire will bring forth changes sought by all who decide to step .....

...Beyond Protocol 

  • Epic MMO Real-Time Strategy (RTS) game set on thousands of unique worlds in hundreds of star systems with each planet giving specific advantages and disadvantages to those who call it home.
  • Lead your forces in planetary and space combat simultaneously and in real-time against thousands of other players.
  • The first ever RTS that provides fully customizable units. You have the ability to design each component of every unit and facility giving you the ultimate power and flexibility to create your own strategy.
  • Intense 3D graphics with player customizable features such as engine glow, beam color, clarity, and shield bloom provide cinematic video effects and scenery. With 3D planet terrains, planning for defensive and offensive positioning are required as you discover the terrain and how it can benefit your endeavors.
  • Form alliances, join guilds and take part in the most dynamic and intricate political arena available in gaming. Employ your political skills to change the course and even the laws of the game through the galactic senate.
  • Everything you do remains when you log off and your empire continues to build, grow and battle even while offline in this truly persistent universe.
  • Build a colony on your home world - allying with or destroying other players also claiming that world as home, launch endeavors to build space stations, explore your solar system, exploit and colonize other planets and other star systems.
  • Gather mineral wealth for use in trades or technology design.
  • Organize your forces and colonies so that control can be maintained even while offline through portable electronic devices and email.
  • You choose your destiny! Are you to be a conquering emperor? A manipulative trade mogul seeking the highest prices for your wares? A diplomatic leader forming powerful alliances and influencing others to aid you in your goals? A treacherous leader of espionage seeking out and leveraging the secrets of other empires? The opportunities and options are limitless.
  • You choose your depth of play! Through cooperative play, you and your friends can control a single empire and through aliasing, your friends can play your empire from their own account allowing for multiple players to control the actions of the empire simultaneously. Truly cooperative play in an MMO setting.


Game Details

Beyond Protocol is a massively multiplayer online real-time strategy game (MMORTS). In Beyond Protocol, you control an entire civilization and interact with thousands of players from around the world in a persistent universe. Players will be able to wage wars in real-time, form alliances with other players, explore the universe, exploit the mineral wealth of thousands of planets, launch espionage missions and gather intelligence and engage in an unlimited number of activities in an ever evolving online experience.

The galactic senate is a governing body of empires. This body provides an electoral college voting system. Specifically, each planet that a player owns in a system provides one vote that player can cast. If there are 7 planets in the system, those 7 votes are tallied and the senate is sent 7 votes towards the majority decision. Therefore, if 4 planets vote for A and 3 planets vote for B, then on the galactic scale, the system will cast all 7 votes for A.

The galactic senate votes on any legislation in the game. The legislation can only be drafted by those players who have control of an entire star system. When the draft is made, it is reviewed by Dark Sky Entertainment, and Dark Sky places an estimated time of "enactment", and then the voting process begins. In 14 days, all votes are made and the decision is final. The resulting vote affects the game and the developers influence the game by the results of the vote.

For example: Assume a player drafts and has approved by DSE a law that makes space stations required to be a certain distance away from the planet and DSE concludes this legislation will be enforced in 21 days from approval. Once the approval process has occurred by DSE, 14 days will go by which all players who possess a planet will vote. As the control of a planet changes, so too the vote may change. At the end of the 14 days, the countdown is complete and the vote is tallied. Once the votes are tallied, the law is either passed or shot down. If it passes, DSE will have 21 days to have the law put into full effect in the game.

The players experience four unique types of game in Beyond Protocol:

  • Research/Invention
  • Combat/War
  • Trade and Commerce
  • Diplomacy/Sabotage/Espionage/Intrigue

Game balance is accomplished through resource distribution, acquisition and management. Resources are minerals, with the key being their properties. With these minerals, a player has the capability to invent and design the prototypes for their units and structures. This research and true invention in the game lead to the other three aspects of the game and draw each of these player types together into a cohesive gaming environment.

Combat is a very unique system because the player is using the technology they’ve developed against another player’s technology. The technology is measured in effectiveness, with scores providing the player a view of their strength capability. Therefore, players are not seeking out the awesome weapon created by the developer. Instead they are seeking out the discovery of the awesome weapon through the builders. Because of the combinations that exist in the builders, there are no two weapon designs alike.

Combat takes place in real-time on planets and in space. Combat in space can affect the ground units and vice-versa. Individual units can be managed at multiple levels including unit-level, group-level, battlegroup-level, or by the tactical AI (artificial intelligence) interface. The group unit concepts allow players to develop their own formations and even utilize them with the tactical AI during battle. These constructs provide the player the ability to create and learn effective strategies for the particular prototyped units they have created.

If war is not something that interests the player, then a player can interact through trade and commerce. A huge trade economy is created by the need for materials/alloys that are used in units and structures. Further, the economy flourishes on the fact that there are unique qualities to every design in the game. This uniqueness, once “advertised” by the player through the trade interface is quite valuable.

In addition, because alloys are uniquely constructed by players, a player can create a demand for material based on the effectiveness of the material for certain components. Finally, our trade system allows for the buying and selling of information which can become quite valuable itself, especially since the idea that a player has their own technology. This forces a sense of intel gathering BEFORE an attack to understand the true strength of your opponent, which leads us to our final style of player.

If you want to be somewhat "subtle" about your play, there is always the many  Diplomacy/Sabotage/Espionage/Intrigue aspects of the game. The diplomacy levels set up the effectiveness of trade, the vision that you receive from players, and a number of characteristics on the sharing of research advancement.

The agent interface in the game allows a player to sneak around and capture valuable information, commit acts of sabotage, and create unique intrigues. Especially the political system of the Galactic Senate becomes a powerful element of the game. This body of players consists of every player who is a Duke or better. An Emperor, who owns an entire system, is capable of proposing legislation. This legislation is drafted by all emperors and the planet owners must vote.

Legislation becomes the mechanism whereby players are capable of introducing laws into the galaxy. These laws are proposed, reviewed by Dark Sky Entertainment, then put up for a vote. The voting process takes two weeks and at the end of the two week interval, the vote is concluded. Players may change their votes at anytime or gain/lose votes during that time through aforementioned means.

At the end, the players vote determines the outcome of the law. For example, a law may be legislated that requires all space stations to be a certain distance away from a planet. Obviously, it is a game mechanic that is programmed—but that is the point. The players control the development.


Summary

The game has now reached OPEN BETA Status and gamers can join via the official site and then download a client (700mb). 
 
To experienced RTS gamers, a lot of the interface and game mechanics will be second nature. To newer players, the game will become easy to play through tutorials and a streamlined user interface. However, for all players, there is significant challenge involved in playing the game as Beyond Protocol is one of the most intense and complex games ever made. Easy to learn, difficult to master.
 
Beyond Protocol provides an unlimited number of options and opportunities to the player. For example, a player can establish a trading empire where the goal is to sell technologies and minerals on the market. A player can be a diplomatic player forming alliances and guilds to gain control and power. A player can devote themselves to technology and science in an attempt to be the most advanced race in the game. The player can form a master spy network and gather important intel on other players and then sell that intel on the market or hire their services to other players.
 
There are many ways to interact with other players. There are Global chat channels as well as the ability to create your own channels. There is a robust in-game email system. There are also Guilds/Alliance groups which unite multiple players in a common group. There is also the Galactic Senate which embodies the entire populace of players.
 

Screenshots


Videos

 




 
 
 
 
 

Game Costs

At present, access to the BETA doesnt cost anything. The developers intend to charge a Purchase fee and monthly subscription upon release.

Payment Types they are currently accepting:

Pre-Ordering the game has its benefits:
  • Gain access to the Closed Beta instantly. (tell your friends who are not already in the game)
  • The subscription that comes with the preorder starts NOW and does not expire until 30 days after release.
  • 24 hours before it goes live, all preorders begin the game. This gives you a chance to get in there and get established early.
  • Pre-Orders will receive a special hull type that is only available in the designer of preorder accounts. This is a mark of honor that will stay with your account permanently. Use that hull either as a special strike force, a distinguished cargo convoy, or even a seriously tweaked and marketable commodity.
  • Any guild with 20 preorders before October 31st will be awarded, not only a special space station hull, but in addition a special skin for that station which includes a logo of their design. The special hull is permanent, while the special skin requires only that the guild be active to retain it.

If you have been to the shop area lately to preorder, you will notice there are two pricing models for Beyond Protocol.

The Premium Account provides the player a much cheaper subscription basis for the long term player.
The cost for the account is 49.95USD. The subscriptions for the premium account are:

  • $12USD every 30-days
  • $30USD every 90-days
  • $100USD every year

The Standard Account provides the player that is unsure of their length of stay a less expensive option up front. However, this player will be required to pay a higher subscription.
The cost for the standard account is 19.99USD. The subscriptions for the standard account are:

  • $15USD every 30-days
  • $42USD every 90-days
  • $75USD every 180-days
  • $140USD every year

Accounts cannot transfer from standard to premium under any conditions. Premium accounts will have additional offers not provided to the standard accounts. An example will be access to our test servers to try out upcoming features or games.

DSE has always discussed a strategy guide that was coming soon. It will be a locked PDF that is allowed to be installed on one machine. It will be given to the first 10,000 buyers of the game. This 300+ page book provides all of the tricks and tips for agents, commerce, research, combat, and diplomacy. It includes charts, worksheets, and instruction on how to get the most efficient use of the game systems. It was written by testers and editted for accuracy by DSE. This book will be provided enhancements, revisions, and additions as the game evolves. The price of the strategy guide will be $19.95USD. We expect to keep it up to date on a regular basis as the game deems necessary. 

 

 

 

 

Full Gallery Link 
Beyond Protocol
Game Name
Beyond Protocol
Developer DarkSkyEntertainment
Publisher DarkSkyentertainment
Website beyondprotocol.com
Genre
MMORTS
Game Theme
SciFi
Game Type
MMO
Game Mode
RTS
Game Interface
Client
Persistence Fully
Game Stage
Open BETA
Release Date
Nov 21st 2008
Method of Payment
Monthly Subsc
Demo Download TBA
Server Location
USA

 


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