(2 votes)

Beyond Protocol's Developers, Dark Sky Entertainment, fall within this grouping, with the carrot of game control through the senate for players and the stick of combat and core MMORTS warfare actually affecting and sometimes settling the political machinations.
 
The galactic senate is very simply an in-game mechanism for players to tell us what they want changed.  The forum has been very heated about this topic.  EVERY player is in the Senate and has no choice to secede.  The senate wields great power if the players can agree enough to pass the vote. 

 

The senate works in two forms.

The controllers of an empire, measured by controlling an entire system of planets and one planet, decide among themselves each day one piece of legislation.  If they can agree with majority vote on the legislation, then they submit it to DSE for evaluation.  Once evaluated, then it goes up for vote and each planet controller gets one vote with the system voting in aggregate.  If there are 5 planets, it will take 3 planets to carry the 5 votes.  In times of need for votes, we see entire empires crumbling due to their own success and size exceeding their capacity of control.

 

James Campbell (Aurelius), Dark Sky Entertainment

 

Beyond Protocol’s Senate plans to allocate seats, therefore power, by virtue of in game assets and power. This should prove highly charged, with the developers’ emphasis on resource depletion, and the increased emphasis on dynamic play fueling the player generated story and maybe even bringing it about in the first place.

This balance will be checked soon in the closed BETA this game is still under, but sounds like it could work. Not sure how the game feature request aspect will affect the timing of the remaining BETA but I am sure they have this thought about. Another innovation could be that this WILL FORM the final stage of BETA and allow a truly player crafted beginning to this game, encouraging an influx into the final stages of the test, allowing a good simulation of release.

There is a system in place to combat the "Game just went live" mad rush for voting rights inevitability. You only need control of 1 planet to vote, but you need control of 1 solar system to propose legislation.

 

By the time the first player has control of an entire system and proposes some ridiculously selfish law there will be many, many players who have control of at least a planet that can't propose laws but can vote no to the unfair proposed law. Emperor (title needed for law proposals) is a hard title to get, and as the beta testers know an even harder title to keep for long. Everyone hates the man at the top

Csaj, Dark Sky Entertainment

Eve
To prevent abuse of new players and manipulation of accounts, on top of the normal layers of security required by MMO games, Dark Sky Entertainment go further with the checks and balances. The results of this will no doubt become clear soon within the test and more may be needed to tame this beast the developers are hoping to unleash here.
 

 


 

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