A new patch for SAGA has been released after the recent server issue, with many fixes and resolved bugs. Patch 137.2 follows the FREE boosters given to gamers as compensation for the server hiccups on the 24th March. The full list is quite lengthy and many will be pleased at the spread of changes involved. One key feature is the ability to 'Garrison' units, which involves returning a unit to your reserves, with a time penalty for use. This reduces your overall Command point total, allowing different deployments and options.
• 137.2 Patch Notes •
26 March 2008
This
patch again resolves a number of known issues and has a number of
potential crash fixes for those of you experiencing problems in game.
Our top priority right now is to resolve the remaining issues affecting
some of you. We've assigned everyone to that task who can in any way
help and we appreciate your continued efforts to help us track down the
remaining issues. Your patience, as always, is appreciated! And without
further ado here are some of the more prominent adjustments for this
patch:
-
Added
the ability to garrison a unit. Select a unit, hold shift and click on
any building you own which can be set as a spawn point. The unit will
then move to it, leave the field, and rejoin your reserves. The unit
will not be able to re-deploy for 5 minutes and you will lose 5 CPs
from your maximum fieldable for the battle.
- Polished the University dialog.
- Attempt to fix domain not completely loading.
- Returned mail due to cross-allegiance sending has a more informative message.
- Morale should now be handled properly for all spells and abilities.
- Fixed a bug that would make money disappear in certain situations while the game ticks.
- Added more descriptive text to mail messages when sending more in attachments than you have.
- The hosts units will no longer move back towards his stronghold in PVP.
- Ticking once again includes God Favor, happiness, and population.
- 7 day delete nation time shows up correctly on client.
- Sorting by XP in unit management should work.
- Building selection changed and now projects onto the terrain.
- Buildable areas in domain now conform to the terrain.
- Fixed a bug that wouldn't show a wall's attack range in battle.
QUEST NOTES
- Fixed
some buggy chest drops and added a few more quests - the most notable
being a new nature arena (lvl 11) for Order players. It's called "Elven
Proving Grounds 1"
- Content has been slow coming
these first few weeks of release as we have tried to eliminate all the
bugs we apologize for that.
- These
next fews weeks we will push hard on getting lots of fun, new content
in. Look for some great new quests in next Wednesday's patch.
(Especially you higher level players.)
- Players
who think they have interesting quest ideas can send them on to
This e-mail address is being protected from spam bots, you need JavaScript enabled to view it
(Slobbiok - we're working on yours right now!)
BALANCE CHANGES
We've
begun the first big balance adjustment - we're not done. Please
continue to be patient with us as we hammer away and tweak things. We
decided to push up the first batch of changes but recognize there are
many things not yet resolved. We appreciate your continued feedback on
the forums regarding balance - please keep a civil tone and help us
make the balance the best it can be.
Units
Human
Mercenaries - "FIGHTIN' DIRTY - NEARBY ENEMY UNITS SUFFER -15% ATTACK
SPEED AND -15% AR FOR 30 SECONDS. COOLDOWN: 60 SECONDS." > "FIGHTIN'
DIRTY - TARGET ENEMY UNIT SUFFER -2% ATTACK SPEED, -2% DAMAGE, AND -2%
AR PER MERCENARY FOR 30 SECONDS. COOLDOWN: 45 SECONDS."
Behemoth - HITPOINTS 2500 > 3500
Giant
Warriors - MINDAMAGE 10 > 13 MAXDAMAGE 18 > 22, "SUNDER ARMOR -
TARGET ENEMY UNIT SUFFERS -7% DR PER GIANT WARRIOR FOR 30 SECONDS.
COOLDOWN: 90 SECONDS." > "SUNDER ARMOR - TARGET ENEMY UNIT SUFFERS
-7% DR PER GIANT WARRIOR FOR 30 SECONDS. COOLDOWN: 60 SECONDS."
Green Dragon - HITPOINTS 2800 > 3300
Dwarven Munitions Experts - HITPOINTS 450 > 475, STAMINA 25 > 50
Dragon
Slayer - ATTACKRANGE 75 > 90 MINDAMAGE 30 > 75 MAXDAMAGE 65 >
110, "DRAGON SLAYING (PASSIVE) - UNIT ATTACKS WITH A +200% AR AND DOES
AN ADDITIONAL +125% DAMAGE AGAINST FLYING TROOPS." > "DRAGON SLAYING
(PASSIVE) - UNIT ATTACKS WITH A +300% AR, +50% DR, AND DOES AN
ADDITIONAL +125% DAMAGE AGAINST FLYING TROOPS."
Cannon
- ATTACKRANGE 55 > 65, MOVEMENTSPEED 3 > 4, "(PASSIVE) UNIT HAS
AN ADDITIONAL +1000% AR AND DOES AN ADDITIONAL +40% DAMAGE AGAINST
WALLS AND BUILDLINGS." > "SONIC CHARGES - INFANTRY IN TARGET RADIUS
ARE STUNNED FOR 4 SECONDS PER CANNON. COOLDOWN: 120 SECONDS."
Dwarven
Zeppelin - "MOTHERLODE - NEARBY UNITS (30M) SUFFER 150-200 DAMAGE.
COOLDOWN: 75 SECONDS." > "MOTHERLODE - NEARBY UNITS (30M) SUFFER
100-200 DAMAGE. COOLDOWN: 90 SECONDS."
Siege Drill - MOVEMENTSPEED 4 > 6
Ogre
Magi - "SUNDER - UNITS IN TARGET RADIUS (15M) SUFFER 15 DAMAGE AND -10%
MOVEMENT SPEED PER OGRE MAGI FOR 15 SECONDS. COOLDOWN: 60 SECONDS."
> "SUNDER - UNITS IN TARGET RADIUS (15M) SUFFER 10-15 DAMAGE AND
-10% MOVEMENT SPEED PER OGRE MAGI FOR 15 SECONDS. COOLDOWN: 60 SECONDS."
Black
Dragon - HITPOINTS 2800 > 3300, "DISEASE - ENEMY UNITS WITHIN TARGET
RADIUS (30M) SUFFER 75-220 DAMAGE AND -50% MOVEMENT SPEED FOR 30
SECONDS. COOLDOWN: 180 SECONDS." > "DISEASE - ENEMY UNITS WITHIN
TARGET RADIUS (30M) SUFFER 75-220 DAMAGE -20% ATTACK SPEED, AND -50%
MOVEMENT SPEED FOR 30 SECONDS. COOLDOWN: 180 SECONDS."
Daemon
- MINDAMAGE 15 > 30 MAXDAMAGE 65 > 60, "PURGE - EACH TROOP IN
TARGET RADIUS (30M) TAKES 100-250 DAMAGE. COOLDOWN: 180 SECONDS." >
"PURGE - EACH TROOP IN TARGET RADIUS (30M) TAKES 100-225 DAMAGE AND
SUFFERS -25 MORALE FOR 10 SECONDS. COOLDOWN: 180 SECONDS."
Fire
Elementals - "INFERNO - NEARBY ENEMIES (20M) SUFFER 30-75 DAMAGE PER
ELEMENTAL. COOLDOWN: 90 SECONDS." > "INFERNO - NEARBY ENEMIES (20M)
SUFFER 30-60 DAMAGE PER ELEMENTAL. COOLDOWN: 120 SECONDS."
Bone
Golem - "BONE SHARDS - NEARBY TARGETED ENEMIES (15M) SUFFER 25-50
DAMAGE AND -2 MORALE PER GOLEM. COOLDOWN: 30 SECONDS." > "BONE
SHARDS - NEARBY TARGETED ENEMIES (15M) SUFFER 20-40 DAMAGE AND -2
MORALE PER GOLEM. COOLDOWN: 30 SECONDS."
Dark Elf
Shaman - "SPIRIT COMMUNION - UNITS IN TARGET RADIUS (15M) GAIN 30-40
HIT POINTS PER SHAMAN. COOLDOWN: 120 SECONDS." > "SPIRIT COMMUNION -
UNITS IN TARGET RADIUS (15M) HEAL 30-40 HIT POINTS PER SHAMAN.
COOLDOWN: 120 SECONDS."
Hell Hound Riders - "FLAMING
BREATH - NEARBY ENEMY UNITS (15M) SUFFER 15-35 DAMAGE PER HELL HOUND.
COOLDOWN: 90 SECONDS." > "FLAMING BREATH - NEARBY ENEMY UNITS (15M)
SUFFER 10-20 DAMAGE PER HELL HOUND. COOLDOWN: 120 SECONDS."
Gold
Dragon - HITPOINTS 2900 > 3400, "THUNDER'S VOICE - NEARBY ENEMIES
(25M) TAKE 150-250 DAMAGE. COOLDOWN: 120 SECONDS." > "THUNDER'S
VOICE - NEARBY ENEMIES (25M) SUFFER 150-250 DAMAGE AND -25% ATTACK
SPEED FOR 15 SECONDS. COOLDOWN: 120 SECONDS."
White Dragon - HITPOINTS 2400 > 2900
Human
Paladin - "VIOLENCE IS GOLDEN - UNIT'S ATTACK SPEED IS INCREASED BY
100% FOR 30 SECONDS. COOLDOWN: 120 SECONDS." > "VIOLENCE IS GOLDEN -
UNIT'S GAINS +100% ATTACK SPEED AND +20% DAMAGE FOR 30 SECONDS.
COOLDOWN: 120 SECONDS."
Gryphon Riders - DEFRATING 29 > 30, HITPOINTS 900 > 1200, FATIGUE 50 > 65
Human
Priestess - "RING OF FIRE - NEARBY ENEMY UNITS (20M) SUFFER 20-30
DAMAGE PER PRIESTESS. COOLDOWN: 120 SECONDS." > "RING OF FIRE -
TARGET ENEMY UNIT SUFFERS 15-25 DAMAGE PER PRIESTESS. COOLDOWN: 120
SECONDS."
Paladin Giants - HITPOINTS 600 > 700
Phoenix
- "IGNITE - NEARBY TROOPS (25M) ARE ENGULFED IN FLAME TAKING 50-80
DAMAGE PER PHOENIX. COOLDOWN: 115 SECONDS." > "IGNITE - NEARBY
TROOPS (25M) ARE ENGULFED IN FLAME TAKING 30-60 DAMAGE PER PHOENIX.
COOLDOWN: 120 SECONDS."
Red Dragon - HITPOINTS 3000
> 3500, "FIERY BLAST - UNITS IN TARGET AREA (35M) SUFFER 75-250
DAMAGE. COOLDOWN: 180 SECONDS." > "FIERY BLAST - UNITS IN TARGET
AREA (35M) SUFFER 75-250 DAMAGE AND -20 MORALE FOR 15 SECONDS.
COOLDOWN: 120 SECONDS."
War Elephants - "STAMPEDE -
NEARBY ENEMY UNITS (20M) TAKE 25-75 DAMAGE AND -9 MORALE PER ELEPHANT
FOR 30 SECONDS. COOLDOWN: 90 SECONDS." > "STAMPEDE - NEARBY ENEMY
UNITS (20M) TAKE 25-75 DAMAGE AND -9 MORALE PER ELEPHANT FOR 30
SECONDS. COOLDOWN: 120 SECONDS."
Flaming Catapult -
ATTACKRANGE 55 > 60, "RAPID FIRE - FLAMING CATAPULTS FIRE 50% FASTER
FOR 10 SECONDS. COOLDOWN: 45 SECONDS." > "RAPID FIRE - FLAMING
CATAPULTS FIRE 50% FASTER FOR 30 SECONDS. COOLDOWN: 60 SECONDS."
Spells
We've
begun the normalization of direct damage abilities and spells. Listed
below are some of the first run changes. Most spells with rank 1
changes (listed below) also have reflective higher rank changes. There
were also a number of spells which had small discrepancies between
their listed ability and the actual ability. In all cases they were
resolved to display properly.
Blood
Storm - "UNITS IN TARGET RADIUS (15M) SUFFER 10-20 DAMAGE EVERY 3
SECONDS FOR 60 SECONDS." > "UNITS IN TARGET RADIUS (15M) SUFFER
10-15 DAMAGE EVERY 3 SECONDS FOR 60 SECONDS."
Die -
"TARGETED UNFRIENDLY ENEMY UNIT SUFFERS 250-500 POINTS OF DAMAGE." >
"TARGETED UNFRIENDLY ENEMY UNIT SUFFERS 150-400 POINTS OF DAMAGE."
Lightning Bolt - "UNITS IN TARGET RADIUS (20M) SUFFER 75-250 DAMAGE." > "UNITS IN TARGET RADIUS (20M) SUFFER 75-200 DAMAGE."
"FRIENDLY
UNITS IN TARGET RADIUS (15M) GAIN +100% MOVEMENT FOR 30 SECONDS." >
"FRIENDLY UNITS IN TARGET RADIUS (15M) GAIN +100% MOVEMENT AND +5%
ATTACK SPEED FOR 30 SECONDS."
Earthquake - "UNITS IN
TARGET RADIUS (50M) SUFFER 50-125 DAMAGE AND -25 MORALE." > "UNITS
IN TARGET RADIUS (50M) SUFFER 50-125 DAMAGE, -20% MOVEMENT SPEED, AND
-25 MORALE."
Victory or Death - "ALL FRIENDLY UNITS
GAIN +50% AR, -20% DR, +10% ATTACK SPEED, AND +100 MORALE FOR 30
SECONDS." > "ALL FRIENDLY UNITS GAIN +50% AR, -20% DR, +25% ATTACK
SPEED, AND +100 MORALE FOR 30 SECONDS."
Come Get
Some - "FRIENDLY UNITS IN TARGET RADIUS (15M) GAIN +10% DAMAGE PER
ATTACK FOR 30 SECONDS." > "FRIENDLY UNITS IN TARGET RADIUS (15M)
GAIN +15% DAMAGE PER ATTACK FOR 30 SECONDS."
Rage -
"FRIENDLY UNITS IN TARGET RADIUS (15M) GAIN +100% AR, +50% MOVEMENT
SPEED, AND -50% DR FOR 30 SECONDS." > "FRIENDLY UNITS IN TARGET
RADIUS (15M) GAIN +100% AR, +50% MOVEMENT SPEED, +25% DAMAGE, AND -20%
DR FOR 30 SECONDS."
Let Them Burn - "UNITS IN TARGET RADIUS (20M) SUFFER 150-450 DAMAGE." > "UNITS IN TARGET RADIUS (20M) SUFFER 150-350 DAMAGE."
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